Ghazaleh Shahabirad​
Level & Narrative Designer
Experiences
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Spatial Storytelling, Grey-boxing, Modular Assets, Onboarding, Stealth/Puzzle Mechanics.
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Solo Projects:
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Blue Crystal | Level Designer |Solo| Unreal
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Narrative,World building, Urban design, Local storytelling
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Oasis | Level Designer |Solo| Unreal Engine 5
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porous design, exploration, stealth, modular level on a grid
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Wicked Race| Narrative Designer |Solo| Text
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World building, multiple Character design, Barks
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Doomland | Level Designer |Solo| Godot
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Platforming, level based on pre-made assets and mechanics
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Carrots Gambit | Level Designer |Solo| Unity
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​Group Projects:
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Lymbo | Game Designer |Group| Unreal Engine 5
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Narrative, Branching Dialogue, System & Technical Level design
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Geyser Grove Golem | Level Designer |Group| Unreal
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Onboarding, boss fight
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ThornBound | Level Designer |Group| Unreal
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Onboarding, Stealth, combat, escape sequence
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Eggsile | Level Designer |Group| Unity
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Puzzle, 2-player isometric COOP
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​Little sprout | Level Designer |Group| Unity
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Puzzle, Platformer, Product owner
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​Hunted Bakery | Level Designer |Group| Board Game
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Coop, System, Narrative, Illustration
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Collaboration
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4 Group projects in teams of size 10-16
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Collaborating with game artists, VFX artists and animators, programmers and agile managers.
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I had the opportunity of being a Product owner of a group project
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learning about keeping the vision intact, sharing information, prioritizing the tasks, clear communication on feedback, short meeting with predetermined objectives and documenting the result.
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Iterative design based on playtests and feedbacks.
Contact
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+46704640760
Stockholm, Sweden
Education
Game design-
Level Design Specialization
Futuregames - Stockholm
2024-current
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Bachelor of science in computer engineering
Shiraz University - Iran
(2010-2015)
Languages
English
Persian
Skills
Level Design
Puzzle Design
Narrative Design
World Building
Scripting
Team Collaboration
Softwares






