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Ghazaleh Shahabirad​

Level & Narrative Designer

Education

Game design- Level Design Specialization

Futuregames - Stockholm (2024-current)

Bachelor of science in computer engineering

Shiraz University - Iran (2010-2015)

Experiences

  • Lymbo | Game Designer |Group| Unreal Engine 5

    • Narrative, Branching Dialogue, System & Quest design

  • ThornBound | Level Designer |Group| Unreal Engine 5

    • Onboarding, Stealth, combat, escape sequence

  • Eggsile | Level Designer |Group| Unity

    • Puzzle, 2-player isometric CO-OP

  • Little Sprout | Level Designer |Group| Unity

    • Puzzle, Platformer, Product owner

  • Hunted Bakery | Level Designer |Group| Board Game

    • Co-op, System, Narrative, Illustration

Collaboration

  • 4 Group projects in teams of size 10-16

    • Collaborating with game artists, VFX artists, animators,  programmers and agile managers. 

  • Product owner in one group project

    • maintained design vision, prioritized tasks, and led focused meetings.

  • Iterative design based on playtests and feedbacks.

  • Experience working on and improving other designers' levels and ideas

Contact

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+46704640760

Stockholm, Sweden

Portfolio

LinkedIn

Languages

English 

Persian

Skills

Level Design

Puzzle Design

Narrative Design

World Building

Scripting

Team Collaboration

Softwares

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